Qet is a tabletop roleplaying game and narrative setting that I've been developing since early 2019. The setting itself can be best described as bronze-age cosmic horror with influence from ancient Mesoamerican cultures. At current, this is my primary personal project. You can find specific items below, or visit Qet's homepage for a more verbose introduction.
I was commissioned by Maxwell Renner, known for his YouTube channel Value Select, to design the look and layout of his magazine. I took into account the general aesthetic of his work and used that as a baseline for my choices in color, font, and design. Only a proof-of-concept exists thus far, should a complete issue be made easily available in the future I will link to it here.
APRA is a comedic narrative setting that I've been working on since early 2020. APRA is a subsidiary of a clandestine organization that simply cannot afford to protect the world without corporate sponsorships and creating supernatural theme parks. You can find specific items below, or visit APRA's homepage for a more verbose introduction.
Umqwam is a narrative setting that I've been creating since late 2019. Umqwam is a weird western setting, set in a cosmic tree, with magic and gunfights abound alongside influence from various Native American cultures. You can find specific items below, or visit Umqwam's homepage for a more verbose introduction.
Heliox Stardust is a narrative setting and future tabletop game that I've been developing with a friend since mid 2020. Heliox Stardust is a sci-fi setting with various influences including mecha anime and 90s science fiction. You can find specific items below, or visit Heliox Stardust's homepage for a more verbose introduction.